
Games for classroom whiteboards
Introduction
This is the third in an occasional series sharing the potential (I hope) of the games in the BBC2 quiz show ‘Richard Osman’s House of Games‘ for EFL classes. In this instalment I share two games which make use of the main classroom whiteboard. In a physical classroom, you need access to a whiteboard or screen and a projector. I’ve only ever played these games with F2F groups, but it should be possible to adapt these to a videoconferencing format using the whiteboard and stickers functions available in platforms such as Zoom.
As usual, I’ve uploaded an example of each game in an editable ppt format. This means the games can be used as they are, or can be downloaded and adapted to fit the vocabulary and themes that you are presenting or recycling.
Summary
Both activities are ‘pin-the-tail-on-the-donkey’ style games, which involve associating vocabulary and cultural knowledge with images. While the basic premise is very simple, this format allows different variations which can expand the language use beyond a simple test of what students know.
Put your finger on it is a game where students identify the correct option from an image projected on the screen.
Where is Kazakhstan? is a geography-based general knowledge game, played in teams.
I’ve provided instructions for both games on one downloadable document and a link to an example of each game in ppt format. I’ve chosen vocabulary and lexical sets that correspond to the context I was teaching, but you can use the ppt as a template to adapt to your own teaching situation and the needs of your learners.
Materials