Richard Osman’s House of (ELT) Games, part 4: General Knowledge Quizzes

General Knowledge Quizzes

Introduction

It’s been a while! No excuses – but here’s my latest celebration of my love of TV Quiz show Richard Osman’s House of Games.

Who doesn’t love a good trivia quiz? Even better if we can give it a language twist (revision of lexical fields or past tenses). Here are two games adapted from the ROHoG format. For those of you who don’t know, this is a popular teatime quiz show broadcast five evenings a week on BBC2, in which four guests compete in four games per episode. The final game is always the same, but all the other games are different, and many of them are just calling out to be adapted to ELT classrooms.

The host himself has gone from strength to strength recently, meeting his new wife on the show, and seeing his series of detective novels top bestseller lists worldwide. He’s still fronting his eponymous show, now into its 6th season and past its 100th episode, although I don’t know how much longer we’ll have the pleasure of his company. The show maintains some of its classic game formats, but has also added some new ones – including my current favourite ‘There’s no ‘I’ in Osman’, included here.

I’ve prepared a couple of powerpoint presentations as examples, but the questions could just as easily be written on a whiteboard or read out loud. Feel free to use my examples (please credit me!), but obviously if you want to create your own, it requires a little internet research.


These games can be played by individuals. If you want to play as teams, groups of 3-4 work best, with one individual representing the team in each round. You decide if the ‘reps’ can consult their teams – depending on liveliness and noise levels!

Summary

These are both individual or team quizzes, based on general knowledge topics, and/or vocabulary knowledge.

There’s no ‘I’ in Osman – players try to name as many examples of a given category as possible, without using the ‘forbidden’ letter.

Blast from the past – tense – players answer a trivia question, but have to convert it into the past tense. Exercising both general and language knowledge at the same time – quite cognitively challenging.

Materials

A pdf with instructions for both games can be downloaded, as well as an example of each game, which I’ve left in an editable format, so you can adapt and add to them as you please. Hope you – and your students – enjoy them and let me know how it goes!

Links

If you want to see how the games are played on the show, you’ll find There’s no ‘I’ in Osman at minute 16’51 here

and Blast from the Past – Tense at minute 2’47 in this episode

Richard Osman’s House of (ELT) Games, part 2: Vocabulary Games

Vocabulary Games

Introduction

Here’s the second instalment in a series of games based on Richard Osman’s House of Games. In the last post I shared my (slightly obsessive) fondness for this BBC2 quiz show. It turns out I’m not the only one. Here are three more games, all based around recycling previously-presented vocabulary. They can be played individually, or in pairs/teams, with mini-whiteboards, or in live online classes using the chat box or whiteboard to collect answers.

As before, I’ve uploaded the example games in ppt format, so they can be used as they are, or as a template to adapt to vocabulary for your own groups. Given the current situation, the format (I hope) is adaptable to both F2F and live online classes. Let me know what you think!

Summary

The three games in this post require a little preparation, basically identifying the vocabulary to be recycled in each case and adapting the ppt template accordingly. I do recommend you make a note of the answers beforehand, or even better, add slides to the game to show the answers while playing. Some of the games, e.g. Games House Of can catch you out (as I found to my cost) if you’re not prepared.

This Round is in Code is a very simple game, which can be played individually or in pairs or groups. The code is easy to understand, but the answers are not at all obvious!

Games House Of is a challenging game, which involves reproducing lexical chunks in alphabetical order, so only works with sequences of two or more words.

Size Matters is a fun game format, where learners aim to produce the longest (correct!) possible word from a given group . In the original programme, the questions were based on general knowledge, but this has been adapted to be used with lexical sets.

I’ve provided instructions for all three games on one downloadable document below and an example of each game in ppt format, which can be used as an editable template to customise for your own teaching situation and learners.

Materials